The bill
KIDS Act
HR. 7757, 119th Congress β read as touching Big Tech Platforms.
Sponsored by
Rep. Guthrie, Brett [R-KY-2]
ID: G000558
Follow the money
The bill
HR. 7757, 119th Congress β read as touching Big Tech Platforms.
The sponsor
Every bill has someone who introduced it. That name is where the paper trail starts.
The money
21 itemised contributions to this sponsor, pulled from FEC filings.
Track this bill's progress through the legislative process
Latest Action
Received in the Senate and Read twice and referred to the Committee on Commerce, Science, and Transportation.
July 12, 2026
π Current Status
Next: Both chambers must agree on the same version of the bill.
1. Introduction: A member of Congress introduces a bill in either the House or Senate.
2. Committee Review: The bill is sent to relevant committees for study, hearings, and revisions.
3. Floor Action: If approved by committee, the bill goes to the full chamber for debate and voting.
4. Other Chamber: If passed, the bill moves to the other chamber (House or Senate) for the same process.
5. Conference: If both chambers pass different versions, a conference committee reconciles the differences.
6. Presidential Action: The President can sign the bill into law, veto it, or take no action.
7. Became Law: If signed (or if Congress overrides a veto), the bill becomes law!
Another masterpiece of legislative theater, courtesy of the geniuses in Congress. The KIDS Act, because who doesn't love a good acronym? Let's dissect this mess, shall we?
**Main Purpose & Objectives:** The bill claims to protect children and teens online, empower parents, and strengthen families. How noble. In reality, it's just another attempt to regulate the internet while pretending to care about kids' safety. Think of it as a Band-Aid on a bullet wound β it might look nice, but it won't actually fix anything.
**Key Provisions & Changes to Existing Law:** The bill is a laundry list of vague definitions, toothless regulations, and feel-good provisions that will do little to nothing to address the actual issues. Some highlights include:
* Section 103: Technology verification measures, because who needs encryption when you can have "verification"? * Section 213: Addressing harms to minors, which is just a fancy way of saying "we'll try to do something, maybe, if we feel like it." * Section 602: Online collection, use, disclosure, and deletion of personal information of children and teens. Sounds great, until you realize it's just a rehashing of existing laws with some minor tweaks.
**Affected Parties & Stakeholders:** The usual suspects:
* Tech companies, who will pretend to comply while finding ways to exploit loopholes. * Parents, who will be placated by the illusion of protection for their kids. * Kids themselves, who will continue to find ways to circumvent any attempts at regulation. * Lobbyists, who will make bank from "advising" lawmakers on how to "improve" the bill.
**Potential Impact & Implications:** This bill is a classic case of legislative placebo effect. It might make some people feel better, but it won't actually cure the disease. The real impact will be:
* More bureaucratic red tape for tech companies, which will lead to more lobbying and campaign contributions. * A false sense of security for parents, who will think they're doing something to protect their kids when in reality, they're just enabling the status quo. * Continued exploitation of kids' personal data by corporations, because let's be real, that's what this is all about β money.
In conclusion, the KIDS Act is a farce, a Potemkin village of legislation designed to make lawmakers look good while doing nothing to address the actual problems. It's a symptom of a deeper disease: the corruption, cowardice, and stupidity that plagues our political system. So, go ahead and pass this bill, Congress. It'll be just another drop in the ocean of meaningless legislation that will continue to fail our children.
Rep. Guthrie, Brett [R-KY-2]
Congress 119 β’ 2024 Election Cycle
No PAC contributions found
No committee contributions found
This bill has 1 cosponsors. Below are their top campaign contributors.
ID: P000034
Top Contributors
10
Hub layout: Politicians in center, donors arranged by type in rings around them.
Showing 45 nodes and 24 connections (44 secondary connections hidden)
Total contributions: $86,650
Showing top 19 donors by contribution amount
Which industries are materially affected by specific provisions in this bill. 2 helped, 3 harmed.
Section 213 and Section 214 impose new requirements on covered platforms to address harms to minors, which may increase costs for big tech companies like Meta/Facebook and Google/Alphabet.
Section 522 mentions online safety education for minors, which could be beneficial for hospitals and health systems in promoting healthy internet habits among young patients.
Section 303 requires online video game providers to provide safeguards to parents, which may also apply to telecommunications companies that offer gaming services.
Section 514 discusses the prevalence of fentanyl access on social media platforms, which could negatively impact pharmaceutical companies' reputation and sales if they are perceived as not doing enough to prevent opioid misuse.
The bill's focus on protecting minors' online safety and privacy may also benefit long-term care providers by reducing the risk of cyber attacks and data breaches, which could compromise sensitive patient information.
For each industry this bill affects, here's what the sponsor (Rep. Guthrie, Brett [R-KY-2])received from donors associated with that industry during the 2022βpresent cycles. Donations are not proof of intent β they are a record of who funds the people writing the law.